

I talked about this update in three previous blog posts: V1.2.0 is the first version of Shattered built for computers! It has a bunch of improvements for users on larger screens and who play with controllers or mouse and keyboard! There are also several content changes, including new special rooms, a rework to the Master Thieves’ Armband, and various improvements to spell items.

I will also be looking into releasing Shattered on GoG and Itch in the near future. There’s also a pre-release demo on Steam, which I plan to leave up for a little while longer. This release doesn’t change any of my monetization plans for Android and iOS.

The continued engagement and support from Shattered’s community is what has enabled me to do this, thank you all so much!Īs a reminder, the Steam version costs $10 US (Though there’s a 10% launch discount!), comes with several Android supporter features, and will continue to be updated in lock-step with the Android and iOS versions. It’s been a dream of mine to make games for as long as I can remember, and a dream to release on Steam ever since I downloaded it to play The Orange Box way back in 2007. I’m extremely excited to be releasing Shattered on Steam. I also plan to keep monitoring feedback after v1.2.0 releases, and make more improvements in future patches and updates. The release of v1.2.0 marks the first time that Shattered is widely available outside of mobile platforms! I’ve worked on a whole bunch of new UX functionality for this update, which should make the game play just as well on a computer as it does on a phone. You can also discuss this update on the Pixel Dungeon Subreddit, or on the Steam Community Forums. Hey Dungeoneers, v1.2.0 has been released on Google Play, the App Store, Steam, and GitHub! That’s right, after almost eight years of development, Shattered Pixel Dungeon is available for purchase on Steam!
